This is a group project, were each group is to choose one of three "themes" to base their game around, using one of a few given input devices. One of the devices was the Leap Motion, which is a very tiny device that you set on a table, and it tracks your finger movements above it with insane accuracy. I figured that it was an incredibly intuitive device, and would be perfect for a quirky fun game. I instantly thought of a game where users can use their fingers to fill in gaps for a water-flow system - a puzzle game. One of the themes was "time", so I figured that such a theme would be perfect for this game; the user must time where they put their fingers, so that water flows through the system without spilling. Think of it as a broken water park tube ride. You have to make sure that the kids enjoy the tube ride without falling out of the ride. Or perhaps a Leap Motion game with augmented reality, where people can use their bare hands to pet a virtual dog?
Don't... make... the kids fall off the ride.... Image © Music Road Inn |
I figured to book the Emotiv EPOC brain-wave tracker in advance, just so that we have a good device to work with, and then leave our theme as a blank until we thought of a new game idea. I then recalled a game idea I had last semester, called Awkward Penguin Simulator. The premise of the game is that you're a penguin in contemporary human society, and your goal is to move from A to B in common settings (like a mall, a school, a friend's house, etc.) while being the least awkward as possible. For example, if the player enters an elevator, and then waits while facing toward the people instead of the doors, the people will look at the penguin strange, and then the player's "awkwardness" meter would rise. If the player is in the middle of a conversation with a non-playable character, and he/she doesn't look at the character's face, the character will react puzzled, and then the awkwardness meter would rise even higher. As the awkward meter rises, the penguin will start to walk more awkwardly, flapping his fins... like a penguin. Once the awkwardness meter hits its peak, the penguin would squawk, and then hide in a corner. This game would use the Emotiv brain-wave input device to measure the user's tension and awkwardness, and a camera to track the user's eye movements. The theme of this game would naturally be the other theme given to us, "change" - a game that changes the personal outlook of an individual. The goal of the game would be to help the user learn social customs, and participate in society a lot more comfortably. This would be a perfect serious game to help people with Autism and Asperger's Syndrome, although the game isn't so much "serious" as it is quirky and funny. We then went back in line to register our theme, and to our disappointment again, the theme of behaviour was already taken. I was shocked, as I didn't hear that there was a limit of themes that groups could choose from; there are only three teams that could choose one of the three given themes. I thought that people only had to book the devices, not the themes; if I would have known that, I would have booked "change" in advance.
Image from Memestache.com |
Thank you for reading, and wish us luck!! :)
Mario Greco